‘Stump’ Rig
This character’s texture are still WIP. It will be available for download soon.
‘Stump’ is a 3D rendition of this concept art piece: pinterest.com/pin/344455071473086404/
Unfortunately I don’t have the name of the original artist to pay them credit as the original site appears to be in Chinese.
I was responsible for all aspects including:
- Modeling the low and high poly meshes in Maya and ZBrush
- Rigging
- Baking normals and AO with xNormals
- Animation
- Lighting
The character’s diffuse and specular maps were created by Chad Fetzer.
Programs used: Maya 2015, ZBrush 4R6, xNormals, After Effects
Poly Count: 7528.
Texture Size: 2x2k Normal, Diffuse, Alpha, Spec Maps